Showing posts with label dungeons and dragons. Show all posts
Showing posts with label dungeons and dragons. Show all posts

Wednesday, 26 December 2012

Wednesday Words: Interview with D.P. Prior





Flurries of Words (FLOW) was lucky enough to catch up with best-selling Fantasy author D.P Prior for a one on one chat about his work, life  and new novel The Nameless Dwarf .  Here's what he had to say...


FLOW:   I see that you have had many careers--psychiatric nurse, personal trainer, editor, monk, actor....how do these varied life experiences influence your writing?

PRIOR:  During my twenty-odd years working in mental health I got to see all kinds of conditions and behaviors. It was mostly the personality disorders that influenced my writing, the cognitive biases we all carry to some extent, one person’s propensity for paranoia, another’s for depression; the image people have of themselves contrasted with how others see them; difficulties people have in relationships, or with self-worth, self-belief, or self-preservation.

My experiences also helped me to look at how different personalities deal with trauma, which was a huge help when writing Rhiannon in Cadman’sGambit, Best Laid Plans, and The Unweaving. Often in fiction, and particularly in fantasy, we are presented with stock character types who have predictable, even cliched, responses to the stresses placed upon them. I think my experiences in mental health have given me a few more options to play with.

The Nameless Dwarf has aspects of his character that were definitely influenced by my mental health work. He has a degree of bi-polar disorder (much more serious in the depressive phase), elements of low self-worth, and occasional explosive outbursts, which are sometimes devastatingly violent. That said, he’s probably the most solid and dependable character in the entire series, something the other characters acknowledge, each in their own way.

The personal training has had a small influence on the physicality of some of my fight scenes. It’s more explicit in The Archon’s Assassin, in which Rhiannon trains in a hardcore gym, with a host of recognizable gym rats.

The editing experience has been extremely helpful with reviewing subsequent drafts. I always do anything up to six layers of self-editing on my books, but this is not enough by itself. I believe you need to have another set of eyes go over the work and so I use external editors, proof readers and beta readers.

In the later 90s I had a five month postulancy with the Carmelite friars in Australia. That involved living with a couple of religious communities, which helped with the Abbey of Pardes characters in the Shader books. I studied theology at Notre Dame in Fremantle, which gave me a lot of material for Shader’s internal conflicts and for some of the moral dilemmas he faces.

I’m not sure how much influence my acting had on my writing, except maybe through my familiarity with classic texts (Shakespeare and Greek and Roman drama). There are little tributes here and there, such as the way the weather sometimes mirrors a character’s internal state (as in Macbeth). Silas references King Lear briefly in The Ebon Staff, and Otto Blightey spouts the philosophy of cruelty found in the works of the French dramatist Antonin Artaud.

I think, though, that the effect of these multifarious careers has been to give me a broad view of human nature in a variety of settings. For me it is the strange idiosyncrasies that make the character recognizably human (even when they are not) and gives the reader something to identify with. There is no “everyman”, no generic human type that we can recognize as ourselves. We see ourselves in the failings and peculiarities of fictional characters. That’s what makes us believe.


FLOW:  Why so many different career paths?  Are they a help or a hindrance with your writing and editing?

PRIOR:  I guess I’m just weird. I don’t like the idea of identifying myself with one role (or at least I didn’t use to). I like to explore the possibilities life has to offer, rather than limit myself to one or two safe choices. I wanted to explore what I could do intellectually, spiritually and even physically, but I’m finally settling into my roles as husband, parent, writer and editor. This combination feels right and it’s where I’ll stay, I reckon. I’ll still keep up with my training, studying, music, film making, acting etc., but the core of my activities will be based around family, faith, writing and editing.




FLOW:  So have you brought any real-life experiences into your writing?  For example, would your family and friends be shocked to see themselves in your books?

PRIOR:  A couple of choice phrases can be attributed to my father (generally anything that involves a toothbrush and a podex). There’s a fair bit of my wife in Cordy, and Magwitch the Meddler has a lot in common with an old friend. Generally, though, similarities are either unconscious or accidental, save maybe for the nomenclature of certain Abyssal fiends.


FLOW:  Is it more difficult to edit your own work than someone else's?  As an editor, is your work held to a higher standard (either by you or by your readers)?

PRIOR: I’m pretty brutal with my own work, often cutting entire paragraphs. I also fuss about word usage to an obsessional degree. If a word doesn’t seem right for a character I ponder it for a while, particularly if I really like it, but I nearly always end up cutting it if I have any doubts.

It is hard to keep perspective, though, and sometimes I just can’t see mistakes because I’ve become too close to the text. This is why the external editors and proof readers are so crucial.

With other people’s works I tend to make copious suggestions in the margins but try to do that tactfully and to allow the writer the choice (after all, as indie writers they are the ones in control). It is sometimes time consuming working with new writers, but once I’ve grown familiar with their writing and with their characteristic mistakes and style the process runs a lot more smoothly. It’s great to work with the same author again and again as we develop a dialogue that brings out the best in both of us.

I’ve not noticed my work being held to a higher standard by readers. I expect it to be perfect, of course, but I know it never can be. I’ve yet to read a book (mainstream or indie) that doesn’t have errors. The goal is to keep them so minimal that they don’t get in the way of the reading and spoil the illusion.


FLOW:   How much of yourself is in your main characters?  Do you identify with any one character more than another?  How? Why?

PRIOR:  Chesterton said that a bad novel tells us more about the author than the characters, so I hope I’m not too prevalent in my works. I think, though, it is inevitable that an author leaves traces of him/herself in every character, but some more than others. I have characters who act as I would wish to act in certain situations, and other characters (maybe Nils, Silas, Ilesa, Shader even at times) who act as I probably would.

I think I identify most with Elias Wolfe from the Shader books, but also with aspects of Dr. Cadman and Shader himself (who both embody extreme versions of some of my personality traits).

FLOW:  I've read how Dungeons and Dragons was a key influence in starting you on the path to writing in that genre.  What made you stick with the fantasy?

PRIOR: My interest in fantasy pre-dated my interest in Dungeons and Dragons. I was introduced to the Conan novels of R.E. Howard at a very early age. I also read Tolkien, Edgar Rice Burroughs’ John Carter books, and Michael Moorcock. I started playing D&D in 1979 and continued for a decade and a half. It resurfaced from time to time in later years, but never with the same obsession.

I first started trying to write a fantasy novel at age thirteen. The problem was, the main characters were little guys with hairy feet who insisted were in no way, shape or form hobbits!

David Gemmell’s novels drew me back into fantasy in 1984 when I won a copy of Legend as the prize for English literature. I read all of his subsequent books avidly and I don’t think anyone has quite come up to the mark since his death a few years ago.

I generally dislike the fantasy genre: too many farm boys, too many dragons, and way too much “fantasy speak”. Of course, much of that has changed with the new generation of writers, but here I dislike the move toward naturalism, including lengthy descriptions of the taste of a meal, and a tendency to show human nature in its worst possible light. Gemmell’s books can be brutal, but there’s always a sense of good triumphing over evil, no matter the cost. In some of the new fantasy books, it’s hard to tell the difference between good and evil, and generally the worlds depicted are not worlds I’d like to inhabit.

There are genuinely exciting writers emerging, though. I think Joe Abercrombie has a flair for dialect, which finds its way into the narrative portions as well as dialogue. His character building is also top notch, although he seems about as jolly in his world view as Jean Paul Sartre at times.

I’m more excited about the emerging indie fantasy writers at the present time. There’s such a wealth of talent from writers who are staying the course and who are serious about honing their craft. Those I’ve read and admire are David Dalglish, M.R. Mathias, C.S. Marks, Moses Siregar III, Daniel Arenson, M.S. Verish, Debra L. Martin, Robert J. Duperre, and Dawn McCullough White. There’s a bunch of others I have loaded on my Kindle: Jon Creffield, Gerald L. Black, Carolyn Kephart ...


FLOW:   How do you find time to write with all of your various commitments?  What is your first priority?

PRIOR: My first priority is to my wife and children and to my faith. Once that’s all in place I take care of my editing commitments and make sure I leave enough time to write. When I am working on a novel I like to set aside at least an hour a day, often much more. This tends to be between 4.30 AM and 7 AM, before everyone wakes up. This works well even when I am editing as the commissions tend to occupy the times when the baby is napping during the day and then I can work uninterrupted in the early evening. If I have deadlines to reach, I have been known to work through the night.

I also set aside time for physical training most days and like to get out and about whenever possible (particularly now we live in Florida).


FLOW:  There are pretty deep ethical issues in virtually all of your works.  How has your faith contributed to your storylines?

PRIOR: There’s a thread of redemption running through the Shader books, and it even features in TheNameless Dwarf. It’s not clear cut in either series, though. Shader is a melting pot for some of the contradictions in human nature, especially for those of us striving to follow the Christian ethic. Shader does well up unto a point but he keeps getting pulled back to his violent ways. He can justify it to a point – he’s severely pushed, but worse than that, he’s faced with situations where not to act could cause more harm. There’s no easy spirituality for Shader, nor for any of the other religious characters in the series, and elements of Shader’s journey are definitely drawn from the mysticism of St. John of the Cross, complete with dark nights of the soul. I suppose that could be attributed to my time with the Carmelites.

None of the characters in my books, no matter how evil, are beyond redemption (and that is sometimes part of their tragedy). Even Otto Blightey, the Liche Lord of Verusia, could be redeemed, but for all his theological knowledge he can’t believe it (and neither could his thousands of impaled victims, if they were asked).


FLOW:  Your Nameless Dwarf series has been very successful but it is quite a different flavour from your Shader series, even though both take place in the same universe.  Why the difference?  What explains it?

PRIOR: The Shader series is vast, complex, and involves a large number of point of view characters. The Nameless Dwarf, however, focuses on four point of view characters and gradually reveals them to the reader so that we get to know their most intimate thoughts and desires. Nameless himself is quite a lovable character (when he’s not being violent or depressed). He has elements of Hilaire Belloc, Falstaff, and Oliver Read in his personality, so he’s great fun in a tavern.

I think the humor in The Nameless Dwarf really helps to engage readers. There’s a lot of wordplay between Silas and Nils, innuendo between Nameless and Ilesa (and a sicker kind from Otto Blightey), and Nameless is never short of a one-liner or a song. There’s a fair bit of humor in Shader too, but most of it comes from Dr. Cadman and Elias Wolf, whereas the other characters are much more troubled. I suspect that is the key difference: Nameless is a much more likable character than Shader, although I think Shader is certainly intriguing and has very human flaws to his character. The contrast is a bit like that between Druss the legend and Thomas Covenant.


FLOW:  What one thing would you really like your readers and our audience to know about you and your work?

PRIOR: I have a wonderful family who inspire my writing but also help out: Theo and I bounce ideas around for days on end, usually on a long walk. He also likes to listen to the stories read out loud, which is when I catch most of the errors. Paula picks up on my continuity problems and also formats, proofreads, and helps promote the work. Cordelia is just cute (she’s only 10 months old).

FLOW:  So is it fair to say that your family makes a big contribution?  How do they respond to your work?  Are they really into it?  Politely listen?  Something in between?

PRIOR: They tell me they are really into it! I think my wife is proud and Theo used to really enjoy drawing the characters. He even started putting together some film clips for a proposed Shader book trailer a while back, and he’s made a few comedy Nameless Dwarf animations, which are on Youtube. When I was working on The Scout and the Serpent I used to read aloud to Paula and Theo in the evenings. That’s something we should get back to as it was a really nice use of our time together.

FLOW:  How much research goes into your books?

PRIOR: I try to write about things I already know about -- fantasy, arms and armor, religion, mysticism, magic, and relationships, but occasionally the plot requires that I research a subject to add layers of credibility to the language I use and the descriptions. I did a lot of research on sailing for Best Laid Plans and did the same for blacksmithing for Bane of the Liche Lord. I looked into volcanoes for The Archon’s Assassin, which came in handy for Bane of the LicheLord too.

I tend to make a lot of notes, particularly regarding terminology. I use a lot of this in the first draft but often cut it back to a minimum later as I don’t want to draw too much attention to the research.


FLOW:  You've mentioned a couple of books which haven't been released yet (Unweaving, The Archon's Assassin).  Can you give our readers a general idea of when they will come out?  Are there any spoilers you can share with us?  What's next for Nameless?  For Shader?  Harry Chesterton?

PRIOR:  The Unweaving is about ¼ written and will be my primary focus for the first part of 2013. The Archon’s Assassin is the next book in the series after The Unweaving but it’s already ¾ written and will follow soon after. Archon’s marks a huge shift in style in the Shader series and brings it much closer to The Nameless Dwarf style. Nameless features throughout, although he’s got some serious troubles, and we get to see the notorious Dr. Otto Blightey on his home turf. I have the first ¾ in second draft and can’t wait to get back to working on this book. There’s so much happening, so many things to put ion place for books 5 and 6, and so many new characters to develop.

I’ll take a break from Shader once Archon’s is out but plan on finishing the series in 2014 with Book 5: Rise of the Nameless Dwarf, and Book 6: Saphra. The story arc for the entire series has been ready for nearly two years but it’s not something I want to rush as there is so much to tie together. One thing I have decided for books 5 and 6 is that the focus will narrow down and that there will be 3-4 point of view characters.

I have also started work on a Shader short called The Seventh Horse, which is a prequel to the Shader series. I have notes for a short novel about Shadrak the Unseen tentatively called Wolf on the Hill, as well as plans for another novel called The Nameless Dwarf Wants You, which is likely to feature Shadrak, Ilesa, and possibly even Harry Chesterton.

Regarding Chesterton, I’m planning on him going back to his roots (he was a character I invented at school and turned up in virtually everything I wrote at the time – I guess he’s a bit of a Mr. Benn character (for those in the know). I’ve been planning to re-start the Thanatos series in a much more traditional SF/fantasy/action style rather than the experimental style of Thanatos Rising. I may still keep the first person narrative, though, as a tribute to the John Carter books.


FLOW:  So, what’s with the zombie fetish?

PRIOR: Theo got into Resident Evil and from there went on to Marvel Zombies. We ended up watching Shaun of the Dead together and then went on a six month zombie fest, watching pretty much anything we could find in the genre until we were sick to death (!) of it. All this zombiemania inevitably led to me putting zombies in The Axe of the Dwarf Lords as well as writing a zombie short for The Gate 2 (edited by Robert J. Duperre) called The Indian Rope Trick.

We’ve made a few zombie short films as Dizeazed Productionz (available on Youtube). Most of the time I get to play the zombie so Theo can shoot me in the head (sweet!)

FLOW:  Is there anything else you would like to add or tell our readers?

PRIOR: I’d like to thank everyone for helping to make indie publishing possible through their support. Every purchase, every review, every blog comment or email makes all the hours of writing and editing worthwhile. Writing a book would be meaningless without readers. The process of writing is only complete when a reader is engaging with the story. I’ve received a lot of help and encouragement along the way, mostly from people I’ve never met in the flesh. So don’t be shy. If you’ve read any of my books, send me an email (I always respond), even if it’s just to say hi. Leave a review, comment on my blog. Every bit of feedback is invaluable.

You can find me at http://dpprior.blogspot.co.uk or email me at derekprior@yahoo.co.uk

All the best and have a shogging good holiday.

FLOW:  Thank you very much and have a great holiday too! :-)

D.P. PRIOR's books are available everywhere e-books are sold!  He is also the editor in chief at Homunculus Editing Services

Thursday, 22 November 2012

BOOK OF THE DAY: The Nameless Dwarf Omnibus (The Chronicles of the Nameless Dwarf) by D.P. Prior


by D.P. Prior



BOOK DESCRIPTION
The Nameless Dwarf Omnibus contains the first three books of the highly acclaimed Chronicles of the Nameless Dwarf:

The Ant-Man of Malfen
The Axe of the Dwarf Lords
The Scout and the Serpent

Following the massacre of the dwarves in their ravine city, the Nameless Dwarf pursues the survivors to the brigand town of Malfen, where he learns they have crossed the mountains into the lands of nightmare. His only intention is to save his people from extinction, but he's the last person they'd want to find them.

“The Ant-Man of Malfen's story drew me in quickly, captivated me with its characters and kept me reading feverishly until the very end.” -- Media Man

“ … fantasy adventure at its most pure. In a short novella Prior packs in a massive amount of world-building and history.” -- T. Edmund Jenkin

“If you like Moorcock, Melville or Hobb, read this.” -- Kristan Dawkins

“All of the characters were skillfully drawn by the author so that they came off the page fully developed and ready for action.” -- Red Adept Reviews

“The Ant-Man of Malfen is steeped in the tradition of good old-fashioned swashbuckling fantasy, reminiscent of Robert E. Howard.” -- Valmore Daniels, author of Forbidden the Stars

“All authors have a tale to tell, but only a few can really tell a tale...and Derek Prior belongs in the latter category.” -- Ray Nicholson 





AUTHOR BIO

D.P. Prior has a background in theatre, music, theology, psychiatry, and physical training.

He is the author of the SHADER series of fantasy books, the first of which, "Cadman's Gambit" is now available in paperback and ebook formats. Other works by D.P. Prior include: "The Ant-Man of Malfen", and "Thanatos Rising".
His main writing influences are Edgar Rice-Burroughs, David Gemmell, Stephen Donaldson, Mary Doria Russell, Robert E. Howard, and Michael Moorcock. His work is also infused with his passion for mystical theology, philosophy and a childhood love of Dungeons and Dragons.
You are welcome to contact the author with any comments/feedback at: derekprior@yahoo.co.uk or visit his website http://dpprior.blogspot.co.uk/ 


OTHER WORKS
Cadman's Gambit
Best Laid Plans
The Ant-Man of Malfen
The Axe of the Dwarf Lords
The Scout and the Serpent
Thanatos Rising

Wednesday, 19 September 2012

WEDNESDAY WORDS: Interview with Jon Creffield


FLURRIES OF WORDS (FLOW) sat down with Independent Author and Gary Gygax (creator of Dungeons & Dragons) collaborator, Jon Creffield, for a one on one chat about his work with Gygax, the Gygax memorial fund and his new novel, Hell’s Door Opens.  Here is what we talked about...




FLOW: When did you work with Gary Gygax? Did you consider him a mentor?  How has his work influenced you and your work?  What prompted you to be involved in his memorial fund?  Can you tell our readers a bit about its purpose and goals?

CREFFIELD: In the late 1990s I was very lucky to get an opportunity to start writing and creating role-playing game material with Gary Gygax. I continued to work with him until shortly before his death in 2008. Gary was a mentor. Not just to me but to a whole host of writers and publishers.

Collaborating on projects with him taught me so much. In particular I noted his work ethic, Gary was a real powerhouse, he worked day in and out, putting in long hours and never letting rejection or bad opinions put him off. He believed in himself and what is more he believed in his cowriters.

He produced enormous amounts of material. He could write!

Gary loved sword and sorcery fiction. In the back of the original Dungeon Master’s guide for the Advanced Dungeons and Dragons game Gary included a list of inspirational fiction. That list turned me on to a whole of host of writers: Jack Vance, Robert E. Howard, HP Lovecraft, August Derleth, Michael Moorcock, Fritz Leiber and more. My whole approach to fantasy has been shaped by the genre of games Gary created and by the adventure material he wrote.

Gary’s wife Gail Gygax has set up the Gygax Memorial Fund. It aims to build a memorial statue in one of the parks near Gary’s home in Lake Geneva Wisconsin. The fund also aims to promote Gary’s literary legacy and to set up a scholarship in his name. I’d like to urge your readers to visit the fund’s website at http://www.gygaxmemorialfund.com




As for why I support the fund, in addition to being a great friend to me, a source of advice and help whenever I needed it, Gary has had a massive and largely unrecognized impact on popular culture. A whole host of books, films, and games have their roots in the work he created – I do not think it is an overstatement to say that anyone who has played a MMORPG owes a lot of their enjoyment to Gary Gygax. In addition, so many writers, artists and filmmakers have been inspired by his creations – sadly D&D has a ‘nerd’ reputation in certain circles and perhaps some of those inspired by his work haven’t fully acknowledged the impact role playing games have had on their career.

FLOW:  Did you work on Castles and Crusades? How do you feel about the current state of D&D (Wizards of the Coast style)?

CREFFIELD: The game I worked most closely on with Gary was Legendary Adventure, a rules light approach to role-playing. I wrote a series of adventure supplements for that game: The Legendary Road, Dance of the Fairie Ring, Mouth of the Marsh and They Who Watch. I worked on other Legendary Adventure projects too, published and unpublished, including the massive Hall of Many Panes.

We co-wrote two books for the d20 version of Dungeons and Dragons: The Slayer’s Guide to Dragons and The Slayer’s Guide to Undead, released by Swindon based Mongoose Publishing.

I did not work on Castles & Crusades rules. That credit belongs to the Troll Lords.
I did assist Gary with a massive project to detail the City of Yggsburgh for the Castles & Crusades game. The city was described in a hardback gaming supplement but the intention was to further detail each sector.  A whole host of writers contributed detailed descriptions of its various districts, high and low. I was the content editor and helped develop and marry up the texts as they were completed. That project went on hold after Gary’s passing.

Although I wrote two books for the 3rd Edition of Dungeons & Dragons and I have enjoyed playing 4th Edition games, for me ‘true’ D&D is the rules light earlier versions of the game. I’m pleased to see that WotC are taking a big step back in that direction with D&D Next, what they’re calling the new iteration of D&D. They are aiming to recombine D&D’s fractured fanbase with a version of the game adaptable to different play styles and rules so that players can enjoy it no matter which edition they prefer. The playtest rules for D&D Next are light and flexible and lend themselves well to a fast style of play that concentrates on what is happening outside of combat as well as the down and dirty of man on monster fights. I like to watch players create a story of their own in the fantasy environments I present them with in a game, I think D&D Next is shaping up to suit that style of play.

FLOW:  Adaptations to film are always difficult.  What did you think of the two D&D movies?  The early 80s cartoon series?  Has anything, in your view, done a good job of capturing the true spirit of D&D on film?

CREFFIELD: If the two movies hadn’t had D&D in the title I’d think they were okay if mediocre B grade fantasy offerings. As they were supposed to be D&D movies they really deserved a much higher budget. They did not do the game justice and may have contributed to the mistaken impression some people have of D&D.



I did not like the cartoon series. Gary would bop me on the head as he worked very hard on it but for me it did not give the right impression of the game. With that said, I am sure it did much to improve D&D’s reputation amongst parents scared by all the devil worship nonsense that was going on at the time. D&D was subjected to ridiculous accusations in some quarters.

FLOW:  You've now delved into the world of Indie Authors.  What's your writing process? How do you find self-publishing? How do you reach your audience? What are your thoughts on the current tight POV trend in fantasy?  Have you read any other indie fantasy writers?

CREFFIELD:  I like to set myself a daily writing target and then work at it until I reach that number. So, I might say “2000 words today” and then work solidly at creating that. If you do that day in day out you produce a solid amount of work. I sometimes use a mental analogy of building a wall, the bricks are the words and I am a dedicated worker putting them in place. Of course I’m not always good like that, in fact I can be quite chaotic, when working on projects with deadlines I have often pulled frenzied all nighters, writing like mad until the wee hours to make up for lazy days spent despondently lurking about by my keyboard.

For inspiration I sometimes listen to appropriate music before writing, maybe a bit of heavy metal, or the Sisters of Mercy, or whatever seems apt to the piece I’m creating. At other times I’ve taken my laptop down to the park and worked there. It is a nice way to write.

Back when I smoked I’d hammer away for 20-25 minutes then make a coffee and have a fag break, pacing backwards and forwards while I smoked and thinking about what I’d write next. I don’t smoke anymore although just writing that has made me feel wistful for my unhealthy but somehow mind-focusing habit.

Now that I’m delving into the world of self-publishing I am coming across some very interesting and helpful people, amongst whom I’d include your good self. There is much to learn. Many valuable lessons. My website www.hellsdooropens.com is intended to be a blueprint for others who seek to take the self-publishing route. The lessons I learn will appear there so others can avoid any pitfalls I stumble into and hopefully benefit from any reliable routes and resources I find. In fact, I’d like to invite your readers to contribute a guest blog, article or idea to www.hellsdooropens.com - if you have a valuable insight, a painfully learned lesson or great idea to share, I’d really like you to share it with visitors to my site. Drop by and leave me a note at the site or email me at jonathan.creffield@gmail.com




As for tight PoV, in Hell’s Door Opens I maintain one point of view per chapter, each chapter unfurls from the perspective of one individual protagonist. I like to write that way, it makes the characters and the world feel real. It comes naturally to me and allows the reader to see other characters from different perspectives while following one character’s internal dialogue.

With that said I enjoy reading fiction where so-called “head hopping” occurs. I think it is best to limit the number of heads the reader is supposed to keep up with but I don’t think a writer should feel constrained by any particular style – he should tell his story in a way that flows naturally, is readable, engaging and exciting.

I’m keen to start exploring the work of independent fantasy writers. I’ll be looking for recommendations and seeing what treasures hide in the indie underdark.


FLOW:   What do you think of the blending of real world religions with fantasy? Can you have Christians, for example, in a fantasy world?

CREFFIELD: It worked for CS Lewis and on the quiet JRRT was heavily influenced by his Catholicism. For myself, I don’t think such things should be too obvious in case they jar the reader out of the fantasy realm the author is creating. If the reader finds his ability to suspend disbelief challenged then the author is doing himself and the reader a disservice. So, the real world idea or belief, be it spiritual, political, atheistic or whatever should be camouflaged and clothed in the trappings of the author’s world. In addition, it should not be the point of the author’s work either. No one wants to be preached to. We don’t open fantasy books for a sermon. Now, if a valuable spiritual or moral insight comes along as a natural part of the story then that is great – but writers shouldn’t labour the point or heavy handedly try and convince their readers of their own personal convictions.

There are some spiritual asides in Hell’s Door Opens but I won’t tell you from what direction they come or what my personal beliefs might be.


FLOW:  Can tell us a little bit about your new book, Hell's Door Opens?  What was your main inspiration for it?  What one thing would you like readers to take away after reading it?

CREFFIELD: In the main I was trying to recapture something I felt was missing in much of today’s fantasy. The sword and sorcery tales I enjoyed featured horror, the macabre, the weird and the earthy. I wanted blood and guts and fury. I wanted loathsome things that make the hairs at the nape of your neck stand on end. Most importantly I wanted my fantasy to horrify as well as excite. You can only be a real hero when up against something really frightening.

Part of the story’s origin lies in a conversation I had with my sister. She told me about a radio show she’d listened to in which a panel had been asked who they’d rather have for dinner, God or the devil. The panel chose the devil as they thought he’d be a more interesting guest. I thought the panel had no imagination, I figure you should ask the people of Srebrenica what it is like when the devil comes to call. Those thoughts were still mulling around in my head when I wrote Hell’s Door Opens.

I’d say my main inspiration for the book is writers like Howard, Derleth and Lovecraft. With that said I like what a reviewer said at www.flamesrising.com, he noted that the book takes the classic tale of swords and sorcery and turns it on its head.

The male characters are deadly but in the City of Sept the female characters are deadlier still. I hope readers will find all the protagonists well drawn and with deeper psychological motives than sword and sorcery characters sometimes display. The action is fast paced and I really hope that readers are both engaged and carried away by the tale.

The main thing I want readers to take away is a sense of enjoyment – the story exists to provide thrills and chills with some deeper elements thrown in. Amongst the blood, fear, lust, magick and action there are thoughts directed to the purpose of suffering, the question of evil and the nature of the divine.



FLOW:  If you had to choose between Campari and soda, a pint of bitter, Asgardian mead, and red wine, what would it be?  Why?  Which is more powerful: Bigby's Crushing Hand or his Clenched Fist?

CREFFIELD: Bah, I’ll take none of those drinks – give me some Velunian Fireamber, a gill of Keoish Brandy, some Ulek Elixir liqueur or any other beverage served at the Inn of the Welcome Wench. As for Bigby’s mighty spells I cannot recall which is the higher level but the words of Princess Leia to Governor Tarkin spring to mind, “The more you tighten your grip, Tarkin, the more star systems will slip through your fingers.” Not that such wisdom applies to facing off hordes of enemies in some DM created hellhole – I guess I’d go for whichever would most effectively splat the opposition.
What I really need is Bigby’s lesser-known spell Bigby’s Typing Hand – I’ll have my next book online in a trice!

By the way, you can make  D.P. Prior jealous if you tell him I’ve explored the first level of Castle Greyhawk with Gary as the DM and I was captured by goblins.




FLOW: He is very jealous! ;-)  What do you have planned next?
CREFFIELD: The hardcopy print version of Hell's Door Opens will soon be released. It will be for sale on Amazon and also at DriveThru Fiction. After that my intention is to release a series of sequels to Hell's Door Opens that will complete its tale of dark swords and sorcery horror.

I've been canvassing reader opinion - would they prefer a series of shorter novella length releases? I've read that the eBook reading public prefers shorter works of fiction. Do your readers agree? I would then combine the novellas two at a time for print release.

My ultimate aim is to complement the Hell's Door series with other books set in the same world. I have a number of them in different states of development, from fairly well fleshed out manuscripts down to mere sketches and ideas.

FLOW:   Is there anything else you'd like to share with our readers?
As I mentioned above, I'm very interested in hearing the opinions of your readers where it comes to the length and format of eBook fiction. I wrote a guest blog on the subject for Flames Rising: http://www.flamesrising.com/steam-powered-ebooks/ 

If anyone would like to share their preferences with me they are welcome to visit the Hell's Door Opens FaceBook page at http://www.facebook.com/pages/Hells-door-opens/174883742557884 or to drop by my websitewww.joncreffield.com

I'd also like to invite readers to share their experience of independent publishing on my site. I would welcome guest blog posts describing the ups and downs of self-publishing. Readers can contact me at my site or via email -jonathan.creffield@gmail.com

FLOW:  Thank you so much for taking the time to talk with us. :-)